Game Animator / Rigger

Snail Games USA

Game Animator / Rigger

Culver City, CA
Paid
  • Responsibilities

    Company Overview :Snail Games USA is an independent global developer and publisher of digital entertainment, created by gamers for gamers. Our mission is to prioritize our community's needs by crafting innovative experiences that captivate players and push the boundaries of what’s possible. We are committed to continuously evolving and exploring new frontiers in gaming, ensuring that every project reflects our dedication to excellence and creativity.

    Location: This position is fully remote but limited to applicants residing in Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

    Position Summary :As the Animator and Rigger you will be responsible for bringing characters to life through advanced animation and rigging techniques. This role demands a deep understanding of character movement, anatomy, and technical rigging to ensure fluid and realistic animations that enhance the immersive gameplay experience.

    Key Responsibilities :

    • Character & Creature Animation: Create high-quality character animations that convey realistic movement and emotional depth.

    • Rigging : Develop and maintain complex rigging systems that allow for expressive and fluid character animations.

    • Collaboration : Work closely with the art and technical teams to ensure animations are consistent with the project’s visual style and technical requirements.

    • Optimization : Optimize animation assets to ensure they perform efficiently within the game engine, without compromising quality.

    • Problem-Solving : Address and resolve any issues related to character animation and rigging in a timely manner.

    Qualifications :

    • Bachelor’s degree in Animation, Game Design, or a related field.

    • 3+ years of experience in character animation and rigging for video games.

    • Proficiency in industry-standard animation and rigging software.

    • Strong understanding of human and creature anatomy.

    • Experience working with Unreal Engine.

    Compensation :

    • Salary : $75,500 to $105,500 annually, depending on experience and qualifications.

    • Benefits : Competitive benefits package including health, dental, vision insurance, 401(k), paid time off, and more.