Job Description
The Molasses Flood is seeking a Principal Graphics Engineer to lead the development and optimization of cutting-edge graphics systems for our current project, an open-world multiplayer game set in The Witcher universe. In this role, you will collaborate closely with artists and engineers to deliver industry-leading visuals through advanced rendering, shaders, lighting, and graphical enhancements. Your expertise will ensure that our graphics solutions are performant, efficient, and aligned with the game’s creative vision.
This role is a full time salaried position, reporting to the Lead Engine Programmer. This role could be performed on-site at our Boston area office, or remotely within the continental US and Canada, according to US East coast core hours. Benefits and salary available varies by country. For US hires wishing to relocate to the Boston area, relocation assistance is available.
RESPONSIBILITIES:
Design, implement, and optimize rendering systems to meet high visual fidelity goals.
Collaborate with the art team to create performant tools and workflows for impactful visuals.
Work across disciplines to develop innovative rendering solutions for large-scale, open-world environments.
Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
Mentor junior engineers and provide technical guidance to the team.
Ensure adherence to the team's coding standards and contribute to overall code quality.
Actively solicit and integrate feedback to enhance system performance and design.
Qualifications
7+ years of experience in game development, including 3+ years specializing in graphics programming.
Proficiency in C++ with a strong foundation in graphics programming.
Expertise in rendering techniques, shaders, and GPU/CPU architecture.
Experience with Unreal Engine 4/5, ideally with a shipped title using the engine.
Familiarity with low-level graphics APIs (DirectX12, Vulkan, etc.) and debugging tools (RenderDoc, Pix).
Passion for pushing the boundaries of visual quality in games.
Strong multithreaded programming skills.
Demonstrated ability to profile and optimize performance at a low level.
Exceptional problem-solving skills, communication, and a collaborative mindset.
NICE TO HAVES:
Experience working on AAA console titles, particularly with Unreal Engine.
Familiarity with memory management and platform-specific optimizations.
The expected salary range for this position is low end $220,000 to $259,999 USD, negotiable, for US hires. Canadian hire salaries and benefits are provided via CD PROJEKT RED Vancouver. Salary offered will be based upon a number of factors, including but not limited to: country location, skill set, years and quality of experience, and suitability for the role.
Additional Information
What we offer (US hires):
The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.
California Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/
All your information will be kept confidential according to EEO guidelines.